Mario vs. Bowser — Impossible Battle
This project began as a Thanksgiving experiment — a one-on-one Mario vs. Bowser battle written entirely in
JavaScript. Inspired by Cat Mario and other “rage platformers,” the idea was simple: build a short game
that’s technically polished, visually nostalgic, and utterly impossible to beat.
It worked. My nephews spent a full week trying to win, falling into every trap I planted. Over. And over.
Again.
Technical Highlights
- - Pure JavaScript Engine – No frameworks or libraries; all logic, rendering, and physics coded from scratch
- - Canvas Rendering – Smooth sprite animation and collisions with retro pixel precision.
- - Custom Physics Loop – Gravity, momentum, and collision detection for platform accuracy.
- - Boss Battle Logic – Bowser AI triggers attacks and unpredictable movement patterns.
- - Dynamic Difficulty – Each attempt subtly changes enemy behavior and obstacles, keeping the challenge alive.
- - Configurable Difficulty – You can adjust the difficulty level to suit your preferences.
Use Case
While built as a personal side project (and a holiday experiment in frustration), Mario vs. Bowser showcases
game-loop optimization, animation timing, and interaction design in native JavaScript.
It’s a compact demonstration of how browser technologies can recreate the feel of a console game — with just
enough chaos to keep players coming back for “one more try.”
It’s fast, funny, and completely unfair — which was exactly the point.